Kazuya tutorial-Theory
Doctor’s max rank of Kazuya in TEKKEN7(arcade)
-22 dan(Seiryu)
Character aspects(min:1, max:5)
Intercept attack: 4
Offensiveness:4
Whiff Punish:3
Panic Moves:1
Block Punishment:4
Attack Strings:2
Intercept attack: 4
EWGF is the best
Intereceptor in Kazuya.
But since it is high attack,
they try to crouch.
You need to choose
mid attack to stop
them crouch.
I will explain more
in Tactics 3.
Offensiveness:4
Kazuya has good mid attacks.
Left Splits Kick(f,f+3)
Shattered Spine(3 while side step)
These are combo launchers.
And from seazon(round2),
Lion Slayer(d/b+2)
became more useful.
With normal hit,
you can get them down,
and
can be a additional hit.
And for the low attack,
Spinning Demon to Left Hook(f,d,d/f+4,1)
and
are useful.
As to Stature Smash(d/b+4),
If you hit it,
the next Abolishing Fist(d/f+2)
can be unstoppable,
and you can get
counter hit.
If they keep blocking,
you can do more low attacks.
In this way,
you can keep your
offensiveness.
Whiff Punish:3
WGF is good for
Whiff punishment.
But it is high attack,
and it needs command skill.
And Kazuya doesn’t have
good middle Whiff attack
in standing position.
Therefore, it strongly depends on
how good your WGF skills
whether you can get good damage.
Panic Moves:1
No good.
No useful jumping status
moves.
Searing Edge(u/f+3)
can only get them down,
and the Power Crush is not good.
Personally, when I use Kazuya
I crouch and do Double uppercut,
or when I want to do panic moves.
See above.
When I think they will do
1, or 1,2, I suddenly crouch
and do Twin Pistons.
I don’t confirm if they do or don’t.
Block Punishment:4
Very good.
Sokushitsu Goda(b+1,2) is useful.
And his punishments
from crouching positions
are handy.
Especially,
Twin Pistons(1,2 while rising)
is outstanding.
See above. Very few characters
can go combo launcher
after blocking
Bryan’s Hachet.
And as to the long distance,
Oni Front Kick(f+3)
has long range.
But if you are not good at
WGF, sometimes it would be
difficult to get damage.
Attack Strings:2
None.
He has some moves
with 3 attack strings,
but they are not useful.
In general,
when you use Kazuya,
you need to control them
with Wave Dash skills.
If they try to move,
then you can do WGF.
If they don’t move,
you can do Mix up.
Although his panic moves
are not useful,
you can wait and get damage
with Blocking Punishment.
His wall tactics is also very good.
Tactics
1. Practice your Wave Dash skill
Among Mishima characters,
Kazuya needs to use Wave Dash
to win the battles.
If you can’t do EWGF well,
you need to practice it.
You don’t need to do it 100%,
but try to make it
more available.
I have written an article
about EWGF.
Please take a look at it,
and understand the concept of it.
As for the Mix up of Wave Dash,
Left Splits Kick (f,f+3)
is useful.
Usually, you can do
Left Splits Kick by (f,f+3),
but please remember that
you can do it by
(f,d,d/f,f+3) as well.
If you do Mix up often,
they will try to move
and stop you.
In this situation,
you have a chance for
Whiff Punishment.
See above.
Even if you can’t do
EWGF well, you can
get damage with normal WGF.
To do it, you need to move
with Wave Dash all the time.
2. Useful Kick attacks
Even if you can’t do
EWGF well, you can still
depend on Kazuya Kick moves.
I will expain it more
in the Practice Part1.
3. What is the counter for EGWF?
EGWF is very useful
and good Interceptor.
But for sure they will
wait for your EGWF
and get damage.
You need to know
what are the weakpoints
of EGWF.
1: crouch
2: side walk
You must change your
action depending on
what their reactions.
And if they don’t
crouch or side walk,
you can do EGWF
as much as you can.
for crouch or side walk
Oni Front Kick(f+3)
It’s range is good,
but it is also weak at
side walk or side step.
Abolishing Fist(d/f+2)
It has Blocking Punishment.
But when CH, you can go combo.
It also works against
side step or side walk.
Flash Tornado(b+4)
It is Homing(track) attack.
When CH, you can go combo.
But it is high attack.
I don’t use this so often.
Rampaging Demon(b+2)
The damage is low,
but it works against
crouching and side stepping.
It has second shot with
(b+2,4),
but the second one is high attack.
I sometimes do this.
Shattered Spine(3, while side step)
Even though you can only
do it during side step,
it is a combo launcher
without blocking punishment.
Because you are also
stepping aside,
this move is effective
against side step.
See above. When you do it,
try to move right side,
so that you can go
combo easily with d/f+1,4.
When you use Kazuya,
you need to do some
moves to stop them
crouch or side step.
You also need to
middle attack moves
to keep them standing.
Try to arrange your
moves depending on
what are your opponents reaction.
Conclusions
I think many players use Kazuya,
so that most players know
what Kazuya would do.
You need to know
how they react against
your Kazuya and
adapt with them.