Heihachi tutorial-Theory
Doctor’s max rank of Heihachi in TEKKEN7
-20 dan(Genbu)
Character aspects(min:1, max:5)
Intercept attack: 4
Offensiveness:4
Whiff Punish:4
Panic Moves:2
Block Punishment:4
Attack Strings:1
Intercept attack:4
One of the good Intercept Attack
is EWGF(f,d,d/f+2).
And also Demon Uppercut(f,f+2)
is good for Interceptor.
With these two moves,
opponents can’t get closer to you.
Offensiveness/mixup:4
Heihachi doesn’t have
Low attack with combo launcher.
For sure, you can get combo
from Tsunami Kick(f,d,d/f+4,4),
but that is an exception.
But Heihachi has
many good Mid attacks,
it means they won’t often
crouch against Heihachi .
In terms of Mix up,
Heihachi has a good quality.
Whiff Punishment:4
For their standing position,
definitely EWGF is useful.
But Heihachi doesn’t have
good Whiff Punishment in Mid attack.
Muso Tettsui(d/f+1,2)
will work, but it is not
a combo launcher.
Panic Moves:2
Not good.
2 while rising could be
a panic move,
and also Muso and
Flash Punch Combo(1,1,2)
are quick moves,so it could be
a kind of”panic moves”.
Heihachi’s Power Crush
is not useful,
that makes Heihachi
less effective in Panic situation.
Block Punishment:4
Muso is very useful.
However, Heihachi’s
not good at Block Punish
from crouching position.
1 while rising is
the most damageable punish from
crouching position,
but it is not a combo launcher.
For example, against King,
Muso is a Punish for Body Blow,
but Heihachi can’t go combo
when crouch King’s throws.
Attack Strings:1
Nothing special.
Most of Heihachi moves
are solo hits.
Tactics
1.Make the most of Mid moves
Heihachi is very good at
Mid moves, and
most of them have no
Block Punishment.
For example,
Lightning Crush(f+3)
Right Splits Kick(f+4)
Homing attack(b+4)
Hell Axle(u/f+3,4)
Left Splits Kick(f,f+3)
Demon Uppercut(f,f+2)
Thanks to these Mid moves,
opponents can’t easily crouch
facing with Heihachi.
So you can do Low attacks
and EWGF against them.
I will tell you details
of Mid attacks in Practice part1.
2. Use fast moves to control others
Heihachi has Muso and
Flash Punch Combo(1,1,2).
These two moves are
very fast so they can
stop the opponents from moving.
As for Flush Punch,
you can just input 1,1
and then if they hit,
you can input 2 for the last.
And as for Muso,
you can do
Muso Tettsui(d/f+1,2)
as Block Punishment
or Whiff Punishment.
And if you are not sure that
you can hit Muso,
you can change it into
Double Palm Strike(d/f+1,1).
Sometimes, I do
Delayed Muso.
Sometimes the second punch gets hit,
because the opponents think
that I won’t do the second one.
3. Wall nightmare
Heihachi becomes monster
facing the wall.
By Right Splits Kick(f+4),
it makes the other player
keep standing.
And I do Low attacks like,
Eishomon(d/b+2)
or
Spinning Demon(f,d,d/f+4,4…).
Powerful Mix up facing the wall.
When they try to strike back,
you can get wall stun
by stepping side and Muso
as Whiff Punishment.
Also remember that Heihachi’s
Flash Punch can get wall stun,
not like other Mishima Characters.
Sometimes I do delayed Flash Punch
to get wall stun.
I will show you the details
of wall situation in practice part.
Conclusions
Even you can’t do EWGF,
Heihachi is still strong.
I can’t do EWGF perfectly,
but I managed to promote
Vanquisher with Heihachi.
Why don’t you start
Heihachi as sub character?