Basic tutorial:Choices of Combos
One of the enjoy point in TEKKEN
is “Aerial Combos”.
I will tell you how you
choose your combo
depending on the situation.
If you understand the
“Choices of Combo”,
you will surely win more.
If you prefer movie,
I have made one already.
If you prefer article, please read below.
For sure, if you read both,
you can understand better.
High damaged combo is not always best
Usually, high damage combo
should be a good combo.
In other games,
like Street Fighter
or King of Fighters,
it will be true.
But it is not true in TEKKEN.
For example, let’s say you have
60 damage combo
and
55 damage combo.
It is not always appropriate
to choose the 60 one every time.
You have to choose combo
judging from these factors.
[damage][difficulty][wall carry][Okizeme]
Damage
Let’s say the you have 60 vital
to win for the round.
In this case you should
choose 60 combo
instead of 55,
even though it is difficult.
If you choose 55 combo,
you have 5 vital to win.
I have many experiences
losing from 5 vital.
The opponent will have chance for Ragearts.
However, if your vital
is also small, you need to think carefully.
I mean, you may lose
if you fail your difficult combo.
In any cases, “Damage”is
a big factor for choosing combos.
Difficulity
If you have big damage combo
but 10% of success rate,
you rather have to choose
90% combo with less damage.
In any cases, you need to know
how much rate can you do the combos.
For my point of view,
I choose combos by
“Simplicity” as well.
Because I use many characters,
I choose more simple combos.
For example, after the launcher,
I know f+3,f+2 has more damage than
d/f+1,d/f+1 in Kazumi combo(see above).
But for me, Kazumi is sub,
so I don’t think it is so
important to “remember” complex combos.
Wall Carry
It is how far you can “carry”
the body to the wall.
But remember,
if the wall is close,
it would be better to know
Carry far
Carry close
combos.
For instance,
for Kazuya
d/f+1,f+2 is carry far,
d/f+1,4 is carry close
Okizeme
Let’s say, the previous55
combos is “Okizeme priority” combo.
And this case, you can get
additional damage with Okizeme.
If you think you can’t finish them
with the combo,
it is a good idea to choose
Okizeme priority combo.
And get more damage.
For example, I will show you
Devil Jin’s combo.
After b,f+2,1,4
I have Okizeme situation.
d+4
-It is little risk, and it always hit
except ground position.
d/b+2
-It will hit for the ground position.
Devil Sweep(f,d,d/f+4)
-It is risky, but you can go
to another combo.
For sure, I have more Okizeme choices,
but I will show you
how I do Okizeme with Gif images.
The opponent is the same player.
This is d+4.
I do this a lot.
And by doing this,
opponents will expect that
this Okizeme will come next.
And this is Devil Sweep.
It is very risky,
but the purpose is message.
“This is one of my Okizeme choices.”
And another Mid attack Okizeme,
because I had shown him many
Low Attacks.
Even if it was blocked,
I am still in the Frame Advantage.
Be careful that Okizeme
always have risk.
And to decrease the risk,
you should have many options
and try not to get predicted.
Timing and factors for judgement
When do you judge the combos?
It is
While you hit the launcher and
do the first and second moves.
And for the factors,
Your and their vital
You can choose,
“difficult but high damage”
“easy but stable damage”
or
“Okizeme priority”
depending on your/their vital.
Distance to the wall
You can choose “carry priority”
if you think your combo
will reach the wall.
And how do you see the distance?
You need to see
the background of the stage
and see where you are in the stage.
See Gif image below.
For example,
I chose “carry the most”combo
in this situation,judging from the background,
and the launcher was done
in the middle of the stage.
*for whole movie, see
For sure you need to play a lot
to judge from the background.
I sometimes mistake the distance,
when the new stage come out,
or when the angle is not normal.
Conclusions
When I play TEKKEN online in Arcade,
I sometimes see
the player next to me.
They sometimes do combos
which are not the best.
Please always check
whether you pick the best combo
in the situation.
And please enjoy
your combo life in TEKKEN.
That is one of the
TEKKEN enjoy-point for all of us.