Dragunov tutorial-Practice Part2
Doctor’s max rank of Dragunov in TEKKEN7
In this page,I would like to share
with you some of my tips.
Based on theory.
This page is “Part2”.
For Part1, check here.
2. Master “Attack Strings”
As already mentioned in Theory part,
one of the good strong points is
various of Attack Strings.
I will show you one by one.
I won’t show you all of them,
just the ones I use often.
The names of the move
are not written, only commands.
2-1. 1,3 and…
1,3 is continuous hit.
After that,1, is a high attack punch.
For those who think
1,3 is the end,
the next 1 will hit.
And for the Mid attack,
you have 2.
But I personally don’t do this
because it has punishment.
And for sure I don’t use
the next 1+2 for throw,
because I don’t see
any merits for it.
All hit only when countered.
I sometimes do this
to stop the opponents attacks.
You can get wall stun when
you hit this in a wall situation.
First, make them block some moves
which have no punishment.
For example, 1,3,1 or u/f+4.
Then you can do 1,2,1.
But you need to confirm
if it is countered or not.
See above. It is useful to stop them
and get wall stun.
It is not a continuous hit
even when countered.
But some players try to move
after blocking two punches.
The third kick has no Block Punishment,
so you can do this in a wall situation.
Sometimes, they try to move
after two punches.
2-4. 2,1,3 or 2,1,4
it is High-High-High,
and for 2,1,4,
it is High-High-Low.
Either way, they can just crouch,
but I think they would think like,
“I”m sure the third one won’t come.
“So, I sometimes do 4,
so that they would wait for it.
you stop it at the second shot.
Although it is continuous hit when countered,
it is almost impossible to confirm CH.
So try not to do the second one every time.
They will crouch and
you will get a big punishment.
I personally do this.
The two punches are continuous hit
even in normal hit.
And when you get hit these two punches,
you will get +6 Frame Advantage.
Therefore you can do
the same moves again when hit.
I know the second punch is High,
but I rarely got crouched for this.
And if you stop at the first one,
Dragunov is in crouching position,
so that the options
after b+2 are
2-6-1: 4 during rising(Mid)
2-6-2: d+3 during crouching(Low)
And I sometimes do
the third Low Kick for surprise attack.
Trust me, it will hit sometimes,
because they expect that
the third low kick won’t come.
The third punch has
Be careful not to do often,
because some characters have
combo launcher as punishment.
The first one is a little good for step side.
And when you hit the third one,
you can get combo.
I know some players use this as wall combo.
The second one is High,
and the third one has punish.
So not many players use this.
But the first one is
a little effective in lower position,
so I use it against Xiao or Eddy.
2-9. b+4,2,1 & b+4,3
b+4,2,1 is Mid-Mid-High
The last high is Frame Advantage on block.
So if they don’t know that
it can be crouched,
you can do 4,3 to get counter hit.
And d+3+4 as additional damage.
b+4,3 is Mid-High
Some players use this in
when facing the wall to get wall stun.
Try to mix with b+4,2
for not let them crouch the second one.
It is continuous hit,
but the second punch has punish.
I don’t use this move,
unless I match with Steve or Nina,
those who will keep attacking.
In that case, I stop at the first one.
It is important to understand
each Attack Strings.
But what is more important
is that you should mix your Attack Strings,
like stop or not stop.
To make them confused,
you can wait for Whiff Punish,
or you can do Assault and Razer
as I mentioned in Part1.
I put on one of my online videos.
I like Dragunov, because I can enjoy customize.