Katarina tutorial-Theory
Doctor’s max rank of Jin in TEKKEN7
-17 dan(Destoryer)
Character aspects(min:1, max:5)
Intercept attack: 2
Offensiveness:5
Whiff Punish:3
Panic Moves:3
Block Punishment:3
Attack Strings:3
Intercept attack: 2
She is not good at it.
Because she doesn’t have
right upper cut, which is
an effective Intercept attack.
She has High kick(4,4,4…)
or Greater Rhea(d/f+4)
for Intercept attack,
but they can get combo
only in CH.
Personally, I use
Plover Kick(f,f+4)
very often.
Offensiveness:5
Especially in wall situation,
her low kicks are very dangerous.
See above. Wall combo and
wall strategy.
I will tell you more later.
Whiff Punish:3
Wing Cutter(u/f+4,4)
is a good for WP.
But its range is not so reliable.
So you should not miss
the whiff change
in front of you.
Kite Upper(2 while rising)
is also useful for
Whiff Attack in crouching position.
Panic Moves:3
Fractured Flock(b+3+4)
is OK, but not good enough.
I sometimes use, High kick(4,4,4),
as Panic moves.
The second one is mid,
so the risk is less.
Block Punishment:4
Not bad.
I would say,
she is on average.
Attack Strings:3
She has Harrier step,
but it is not so useful.
I don’t think you need to
use Harrier so often to win.
So, in general
Katarina is good at
Mix up, but not good at
Panic moves or Interceptors.
You need to be offensive.
Basic strategy is like,
try to get damage by
Mixup, and at the same time,
wait for the opponents panic moves.
And get Whiff attack.
Once you get combo,
and reach to the wall,
it is your turn.
Tactics
1.Low kicks
Katarina has many good
Low kicks.
I will show you
how to use them.
Slipping tail(d/b+4)
Combo launcher,
but it is very slow.
High risk, high return.
Sliding Kick(d/b+3)
It is not a combo launcher,
but in wall situation,
you can get additional damage
with Lower Axis(u/b+4).
Short Tail(d/f+4 while crouching)
Since you can do it
while crouching,
it can be used after
you block some moves
which makes you crouch.
It becomes Mix up
with Kite Upper or 4 while rising.
Tucano Tail(d/f+3+4)
I sometimes use it
as Interceptor.
Additional damage
when CH.
These 4 kicks have
one thing in common.
“When blocked, it is very risky.”
For example, against King,
Body Blow is a blocking punishment.
However, some characters,
like Heihachi or Steve,
it becomes less risky.
So it is important to
choose which kick to use
depending on the opponents.
For other option,
Tarsus(d+3)
is useful.
She has got,
d+3,3(Low Mid)
and d+3,4(Low High).
You can Mix up with
these 3 options.
I always starts from,
d+3.
Do it again and again,
and make them move
and get Whiff attack.
Or you can do d+3,3or4
if they try to move
after the first kick.
2.Take big damage in wall
Katarina becomes dangerous
in wall situation.
I use
Plover Kick(f,f+4)
and
Sliding Kick(d/b+3)
for Mix up.
And special throw,
Phoenix Kick Flurry(d/f+1+2)
can get wall combo.
See above. Throw and Rage Arts.
Impressive damage.
Katarina is also good at
“combo carry”, so once
you get combo,
you can reach to the wall.
And it is your turn.
3.When panic, High Kick
As it is written above,
High kick is used
for Panic moves.
On the contrary,
I hate Katarina players
who use High kick a lot.
It is hard to get Whiff attack
against it because of the
second and third kick.
See above. You need to
sense their feeling of movements.
I saw the jab, I thought like
“Oh, he may be doing something.”
Conclusions
You don’t need to
remember much to master
Katarina.
And she has many
good moves.
If you remember some
strategy from this site,
you can easily promote.
Please also check my
youtube online for Katarina.
You can see how I win with my theory.