Gigas tutorial-Practice Part1[Useful Pokes]
Doctor’s max rank of Gigas in TEKKEN7
-21 dan(Byakko)
1. Make the most of “Pokes(small moves)”
Gigas has many
good pokes.
I would like to tell you
how to use them
in matches.
1-1. 1
Gigas 1 is
longer than other
characters’.
And you can get
frame advantage on block,
just like others.
Therefore, there is
nothing to stop
1 and 1.
(except parry or crouch)
You can create your
own strategy
from doing 1.
1-1-1. 1,1
As I said above,
1,1 is unstoppable.
1-1-2. 1,d/f+1
This is useful for
those who try to
jump or crouch
after blocking 1.
1-1-3. 1,d/b+1
Low attack after 1.
You make them stop
with 1, and get
damage with d/b+1.
And if the d/b+1 is hit,
you can keep moving,
like,
1,d/b+1 then 1, d/f+1
or etc.
So this is how
you can control your
opponents with 1.
1-2. d/f+4,1+2
This is also useful.
d/f+4 is relatively quick
in Gigas moves.
And you can get
Frame Advantage on block
for 1+2.
However, it is stoppable
with 1 or something
between the first and the
second head bat.
So you can stop
at the first one,
or keep doing it.
For your opponents,
they surely hate
this move.
See above.
d/b+1, d/b+1, d/f+4, d/f+4,
and d/f+4,1+2.
See above.
d/f+4, and low kick.
1-3.u/f+3
u/f+3 is also useful.
When I play with Gigas,
I found many players
try to do d+1.
You can get combo
when counter hit.
I do this jumping knee
after I hit 1 or d/f+1,
because they tend to
do d+1 after those.
1-4. d+3,2
This is also good.
The low kick
is very useful.
And for the second punch,
you have a risk for
Block punishment,
but it is just d+1,
and not many players
know it.
So it might be OK to
keep doing it
if they don’t know
the Block Punishment.
Conclusions
I focus on the
small moves in this article.
However, for sure
you need to know
big moves to win.
I just wanted to show you
that Gigas has many
good Small moves.
I will talk about
other strategies
in next articles.