TEKKEN7 FR Eddy tutorial-Theory
Doctor’s max rank in TEKKEN7
-Byakko(21 dan)
Character aspects(min:1, max:5)
Intercept attack: 3
Offensiveness:5
Whiff attack:4
Panic moves:3
Block Punishment:2
Attack Strings:3
Intercept attack: 3
-Elbow Upper(d/f+2)
is one of the useful Eddy’s move
for Interceptor.
However, it can be a launcher only when CH.
-Roundhouse(u/f+4) is also useful,
with long range,
and not so risky when whiffed.
Also 3+4 during side step
is used as Interceptor.
It is a combo launcher,
and a little difficult to get
Whiff Punishment,
because Eddy steps a little back
after it.
Offensiveness:5
Major two choices from Relaxed position,
S-Dobrado(3~4)
Ipanema Wings(4~3)
are very useful.
Although they are risky,
they can be combo launchers.
Whiff attack:4
Mirage(d/f+3+4),
and Martelo(3 while rising),
are very effective.
Panic Moves:3
Personally, Eddy’s Panic Moves
are very useful.
Double Arm Stinger(d/b+1+2)
is a combo launcher,
and Asfixinate(b+1+2) is also useful.
Both of them don’t have punishment.
And Heran Bago(b+3,3)
can be a big damage
with combo when countered.
For some characters, they can not
get a big damage after
blocking it.
You can confirm CH by delaying it.
For Eddy’s weak point,
he doesn’t have Power Crush
which is available during standing.
Therefore, it is very difficult to
get away back against the wall.
Block Punishment:2
In terms of Block Punishment,
Eddy is not good at it.
However,
Cotovelo to Ponteira(1,3 while rising)
can be a punishment for
Heihachi’s and Kazumi’s Muso(d/f+1,2),
or Bryan’s Hatchet(quarter circle back 3).
It can launch a combo with high damage.
Attack Strings:2
Using Handstand and Relax,
you can say Eddy has many
Attack Strings.
Personally, I use b+2,4.
It is Mid-High strings,
so you can stop at the first one.
Tactics
1.Get damage with whiff attack.
Eddy has a big image of Relaxed Position(RP),
however, it will be difficult just
using RP strategy to win.
Because, it will be just a “Roll of Dice”
whether they crouch or stand for the moment.
Therefore, you need to get damage
with Whiff attack to win the match.
Eddy’s backstep is very quick.
Opponents will missed their moves.
I will talk about this matter in
Practice Part.
2. From Relaxed Position(RP)
I will show you some moves
that I often use to be RP.
Hot Plate Special(3+WS, D)
Front Stinger(3+4+WC,D)
Cartao Vermelho(3+While running)
Bananeira Rolante(d/f+4, WC)
And from the RP,
I often use,
Au Batido(2,4)
Mid Kick(4)
Meia-lua(1,3)
S-Dobrado(3~4)
Ipanema Wings(4~3)
Vermelha(f+3+4)
*I will talk more deeply
in Practice page.
3. Into Handstand Position(HSP)
If you know a lot about
HSP, your Eddy will be a good Capoeira.
I often use these moves
to turn into HSP,
-Gato(b+1,4,B)
-Au Batido(2,4 while RP)
-Handstand(f+1+2)
-Twister(WS+4,B)
And from the HSP,
I often use,
-Flop Right(2)
-Twist Sweep(d+3)
(Command list says u+3 or u+4,
but I do it with d+3)
-Scoot Kick(b+3)
-Vermelha(f+3+4)
-Batucada(throw:3+4)
Among these,
Twist Sweep and Scoot Kick
make you RP,
with which you can
make the opponent confused.
*I will show you detail in
Practice page.
4. Throw
Eddy has a good throw,
Rodeo Spin(half circle forward)
Even the command is tricky,
it will be a pressure if you
can do this quickly.
I will show you
when you can do this
in Practice page.
I do this throw many times in my Eddy videos.
You can copy them, because they are useful.
Conclusions
If you want to promote to Vanquisher,
you should use
RP, HSP, and Throws.
And by making the opponents confused or upset,
you can get a big damage
by Whiff strikes.
That is how Eddy can win with the others.