Feng-Practice Part2[When do you Iron Palm?]
Doctor’s max rank of Feng in TEKKEN7
-Seiryu(22dan)
In Practice Part1,
I wrote how you
win with Feng.
And in this Part2,
I would like to tell you
more deeply.
The topic is
“When do you Iron Palm?”
1.What is Iron Palm?
The command is b+1,
and you can push them
away when CH.
After that, you can get
additional damage with
Iron Fortress(b+1+2).
It is as quick as
left punch(1).
And they say it has
Block Punishment,
but I don’t think
you will get punished often.
But you need to be
careful that they will
crouch for your Iron Palm.
In other words,
they will start crouching
if you do Iron Palm often.
And at that time,
it is your chance to
hit Mid Attacks,
such as
d/f+3 or u/f+3.
Please check the moves
after which ,I think,
it is often effective to do
Iron Palm.
*In my website,
I avoid to write
Frame numbers.
Instead, I will say,
“even”
or
“a little disadvantage”.
I know they sound
“abstract”,
but abstract is enough
to win battles.
d/f+1 and Iron Palm
The very basic.
If they block d/f+1,
it is almost even.
Even if more than
16 rank player,
they tend to move.
Even you got hit,
you can still get your b+1+2.
But also be careful,
that it is too basic,
they may crouch for it.
d+4 and Iron Palm
If they block d+4,
you should not do Iron Palm.
In my career, it works very often.
d/f+2,2 and Iron Palm
I don’t think you use
d/f+2,2 so often.
I use it as Delay Strike.
*If you haven’t read
“Delay Strike”,
please check below.
If you get your
d/f+2,2 blocked,
you are a little disadvantage.
You can see Claudio is doing 1,
but CH. Some kind of error??
1 during rising and Iron Palm
I use this very often.
Almost even when Blocked.
Many players try to move.
If you can do it from Half Step,
it will be much better.
*Half Step=d,d/f
instead of d,d/f,f
See above. This is Half Step.
Others
For the other moves,
d/f+3+4,
b+4
are the options.
I do it whenever
I felt they would come.
But not always,
because they might crouch.
It is a kind of Panic Moves,
so basically you do it
in Frame Disadvantageous.
For Mix UP
As it is written above,
you should not keep
doing Iron Palm.
They will crouch for it.
That is why,
you should give them
Middle attacks.
The best option is
d/f+3.
No Block Punishment,
and Combo launcher.
The only weakness is that
its range is very short.
So that you need to get closer.
But the moves written above
will make you “close”
to the opponents.
You don’t need to worry
too much for the range.
Or if you think that
d/f+3 is too slow,
b+4 is also available.
I do b+4 very often.
And u/f+2 is also OK.
It is also one of the
Panic Moves,
and it is Middle.
With doing it,
you can stop them
with Iron Palm or
Middle attacks.
And if they stop,
you can do your Mix up.
For example,
do Low attacks
after d/f+1 or d+4.
Or Mix up from Side step.
Things like that.
Please watch my Feng
online video as well.
I do Iron Palm,
and Middle attacks,
and also Mix up
after moves.
This is how you
create your scenario.
Conclusions
I know it depends
on every player
when to use Iron Palm.
But if you are not sure,
please start from my
own strategy.
And don’t forget
to mix up with
Middle moves
and
Low moves.