Jin tutorial-Theory
Doctor’s max rank of Jin in TEKKEN7
-18 dan(Savior)
Character aspects(min:1, max:5)
Intercept attack: 4
Offensiveness:4
Whiff Punish:3
Panic Moves:2
Block Punishment:5
Attack Strings:3
Intercept attack: 4
Front Kick(f+4)
is a good Interceptor.
It is a combo launcher
when CH.
And its range is good,
so that they can’t
get closer when you do this often.
And also
Electric Wind Hook Fist(f,d,d/f+2)
is a combo launcher
even when NH.
It will push
them away when blocked,
so they can’t get
closer even more.
Your opponents will think,
“I need to crouch
the EWHF,
but the Front Kick
is stopping me.”.
I sometimes do
Demon’s Paw(f,f+2)
to make them
not to crouch for EWHF.
If you are not
good at EWGF,
Mid Kick is just fine.
Offensiveness:4
LLRK(f,d,d/f+4)
is a Low combo launcher.
And for the mix up,
Left Axe Kick(f,f+3)
is a perfect choice.
It is Middle,
and in addition,
it is Frame Advantage on Block.
The only weakness of the kick,
is that it is rather slow.
This move is
one of the best moves
in TEKKEN, so keep doing it.
Whiff Punish:3
If you can do
EWHF easily,
it will be effective
for Whiff Attack
against standing position.
If you can do it,
EWHF is good as Whiff Attack.
But the command is difficult.
And for the Mid Whiff attack,
Front Kick or
Shun Masatsu(b+2,1)
are OK, but not big damage.
If you can get Whiff attack
during side step,
Front Jump Kick(u/f+4)
or
Double Lift Kick(d+3+4)
are useful.
Or when you crouch,
Crouching Uppercut(2 while rising)
is also good.
Whiff attack after
stepping back is not
easy for Jin.
Panic Moves:2
I think only
Evading Middle Strike(u/f+2)
is good. But not big damage.
Although Jin has
good parry,
it is very risky.
Totally, Jin’s Panic moves
are not handy.
Block Punishment:5
In standing position,
Jin has many.
Switch Blade(2,4) for 10 frame
and
Crouching Uppercut,
Double Lift Kick
are very handy.
And also Jin can
get Blocking Punishment
for Paul’s Death Fist,
with Front Kick.
Attack Strings:3
Jin has Attack Strings
with 1 or 1,2 b,f+2,
etc.
But none of them
will get good result.
Totally, not good.
Tactics
1.Front Kick and Left Axe Kick
As mentioned above,
Front Kick(f+4)
is a very useful
Interceptor.
It can go to combo
when CH,
but you need practice
for the combo.
As the combo,
f+4(CH) – f,d,d/f+4
– b+2,1 – 1,2,4(S)
– b+2,1
is the first step.
Please practice it,
until you can do it
more than 90% success.
After a few minutes
practice,
it will be not so hard.
But I think at least
you need some practice.
And as I written above,
Left Axe Kick
is a very effective move.
Please try to do it,
as many times as you can.
2.Control them with small moves
Jin’s small moves are also good.
Try to do,
1,2
2,1
d/f+1
d+4
and watch your opponents reaction.
1. When it hits,
you can do Mix up
with LLRK(f,d,d/f+4)
or Left Axe Kick(f,f+3).
Or, you can do Front Kick
to get counter-hit.
2. When it is blocked,
step back, or side step,
or crouch
and wait for Whiff Attack.
Or you can do panic moves
like u/f+2.
With this logic,
you can keep winning
against ranks like
Warrior or Vangaurd.
It is important
to follow the rule,
“Attack when hit”.
3.No need for difficult moves
When you watch good Jin players,
they do a lot of step with Zenshin,
Mental Alertness, or Wave Dash.
I am not saying those moves
are useless,
but what I am trying to say
is that you don’t really
need to do those to win.
For Jin’s moves,
he has many moves which are
simple and useful.
Don’t try to add
difficult moves,
just because you can’t win.
Maybe, it is more useful
to watch better players play,
or look back your own play.
Again, Jin has many good moves.
Conclusions
I think many players
use Jin as sub character.
Actually, I realized
how important basic strategy is,
soon after I started to use Jin.
Why don’t you start Jin,
if you can’t keep winning
with your main character.