Josie tutorial-Theory
Doctor’s max rank of Josie in TEKKEN7(arcade)
-18 dan(Savior)
Character aspects(min:1, max:5)
Intercept attack: 4
Offensiveness:2
Whiff Punish:3
Panic Moves:3
Block Punishment:2
Attack Strings:4
Intercept attack: 4
Right Upper Cut(d/f+2)
High Kick(4)
Butterfly Edge(u/f+3)
are suitable for
Interceptors.
Right Upper Cut
can sometimes invalidate
high moves.
As for High Kick,
you can get combo
in counter hit.
When counter hit,
Flying Elbow(f+1+2)
will hit after the High Kick.
Offensiveness:2
Josie doesn’t have any Low moves
which can be a combo launcher.
All she has are,
Slide In Low Kick(f,d,d/f+3)
and
Whip Kick(d/f+4, during crouch)
You can get frame advantage on hit,
and the damages are good.
And when CH, you can get
additional hit with d+3+4.
Weakpoint:
They are not one-command-moves,
you need to crouch or step
for the moves.
And as for middle moves,
Josie has some good moves,
but not very useful.
Some have block punishment.
Therefore, don’t expect
good damage by mix up,
when you use Josie.
Whiff Punish:3
Right Upper cut is the best
Whiff Attack in Josies’ moves.
But the range is not good.
So you need to hit it after
back step or side step.
Josie is not a diffensive style,
so you need to draw the opponents
reaction to get Whiff Attack.
Technically, this is not Whiff punishment,
but this is how Josie draws the reaction.
Panic Moves:2
Not good.
High kick can get you combo
only in counter hit,
and Right Upper Cut and Jumping kick
sometimes work as panic moves.
Block Punishment:2
Josie has good punishment
from standing position.
Twin Rippers(b+1,1)
became useful
from Season(Round)2.
But she has few good
punisihments from crouching position.
Attack Strings:4
Since Josie’s fighting style is
“Kick boxing”, she has
so many Attack Strings.
In addition, she has
Switch Stance,
Sway back,
and Slide in.
In general, Josie can
go in and out of the
opponents very quickly.
Her “hit&away” strategy is very effective.
When the opponents stay defensive,
you can get damage with
low attacks, until their reactions.
Tactics
1. How do you hit Right Upper Cut
When I match with good Josie players,
they are very good at hitting
Right Upper Cut.
You need to think logically
how you can hit
Right Upper Cut.
1-1. As Interceptor
When they come close to you,
you can do Right Upper Cut.
But don’t do it so often,
that they will wait for
Whiff Punishment.
1-2. As Whiff Punishment
Let’s say you make them block,
1 during Switch stance.
There will be a small gap
between you and them.
They sometimes move or react
after blocking it.
You wait for it, and do the Whiff Attack.
Whatever they block or get hit,
just wait for the chance.
As for Whiff attack,
I already wrote an article
which will be useful.
Whether you win or lose
highly depends on how often
you hit Right Upper Cut.
1-3. As Panic Moves
Josie has some middle moves
with no blocking punishment.
For instance,
Butterfly Edge(u/f+3)
Step In Tracer(f,f+4)
etc.
After blocking them,
opponents may come closer
and try to do mix up.
In that case, you can do
Right Upper Cut.
Then the opponents will think,
“I should wait for the Upper Cut.”.
They may wait, or may do quick middle moves.
Either way, you can just do nothing.
Important thing is, you can choose
to do Panic Right Upper,
or do nothing.
Now you are controlling the battle.
Make them block your move,
and draw their reaction.
2. 1 and 2 are enough in Switch Stance.
For example,
after u/f+4, Josie becomes
Switch Stance(SS).
There are some moves in SS,
but for beginners,
1 and 2 are just enough.
I will show you basic moves in SS.
1(high attack)
Combo launcher in CH.
Even it is blocked,
there is a small gap,
so the risk is small.
The only risk is to be crouched.
2(middle attack)
Combo launcher in CH.
No block punishment.
It can be stopped by a left punch(1).
If they try to move,
you can get combo in CH.
3(low attack)
Combo launcher in CH.
4.(middle attack)
No combo launcher,
but the damage is good.
No block punishment,
but they can get
aerial combo with 1.
And remember,
you can change into Slide in
when you tap f during SS.
But for the first step,
1 and 2 are just enough in SS.
If you get used to Josie,
you can learn to use more.
3. Don’t hesitate in Low moves.
As I mentioned above,
Josie has two big low moves,
Slide In Low Kick(f,d,d/f+3)
and
Whip Kick(d/f+4, during crouch)
Since they can reach very far,
so you can do them from far distance.
Or, you can get closer with
f,f+3 or f,f,f+3.
They are both
frame advantage on block.
And you can also do
Vertical Knee(3 while rising)
as mix up in crouching position.
Vertical Knee has no blocking punishment.
When NH, you can get additional damage
with Slide In Low Kick(f,d,d/f+3).
When CH, you can get combo with
f+2,3,4.
And in wall situation,
Vertical Knee can get wall stun
both in NH and CH,
so it would be a big
mix up in wall situation.
Josie is good at
combo carrying,
so once you get combo,
you will easily reach to the wall.
All you need to do is combo,
and wall carry
and then wall situation.
You can win with this scenario.
Conclusions
Josie doesn’t have
big damage moves.
But she is good at
hit&away.
She has many ways to
make combo.
I personally think
that Josie is a perfect
character to brush up
your TEKKEN skill,
“Whiff Punishment”
and
“Hit&Away”.
How about using Josie
as your sub-character?